Dolphin versions before 5.0-4416 can't take the original SYSCONF file from real consoles, it has its own specially made SYSCONF file in Wii shared2 sys. Use it to overwrite on top of the original SYSCONF file in nand shared2 sys (under NAND tools' working directory). Finally, place everything from nand into the Wii subdirectory.
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Wii ChannelsThe official Wii Channels logoWii Channels are applications available for the console through the. The Wii uses several pre-installed Channels for many of its basic functions, such as, buying games,. Additional applications and games can be downloaded through the the, giving the Wii console much more flexibility than its predecessors.Wii Channels Global ProblemsThe problems listed below may/will occur with any channel that you test on Dolphin:Internet ConnectivityA number of Channels, such as the, will not function without following the. Support for Wii networking emulation is still limited, but it should work.Wii Channels Compatibility ListThis is the main list of Wii Channels available for the Wii video game system, organized alphabetically by their localized English titles or, when Japan-exclusive, their rÅmaji transliterations.Help complete the list!. Click the icon to the right of the rating stars and put just a number 1 through 5 into the page. Use the compatibility guide below as a reference of what rating to use.
When updating a rating, please make sure it's in accordance with the list of problems in the title's page.CompatibilityDescriptionPerfect: No issues at all!Playable: Runs well, only minor graphical or audio glitches. Games can be played all the way throughStarts: Starts, maybe even plays well, but crashes or major graphical/audio glitchesIntro/Menu: Hangs/crashes somewhere between booting and startingBroken: Crashes when bootingUnknown: Has not been tested yetRegion indicatorRegion description.
The whole point of emulation is to 'pretend' the code being read is ran on the actual hardware, converting from the 'power pc machine code' (GC and Wii processors), to X86/X64 instruction set. This process is very intensive (that's why you need a very good computer, a lot faster than the actual video game hardware, to run an emulated game).Trying to make the Wii do that isn't possible.
Ignoring the fact that, that would be redundant, like some people said, you would need a lot 'stronger' hardware to do that.You will have a better chance to try to further develop DIOS-MIOS than trying to port Dolphin over Wii. If you ever managed to make Dolphin work, it would be VERY slow.;/If you want further reading. The whole point of emulation is to 'pretend' the code being read is ran on the actual hardware, converting from the 'power pc machine code' (GC and Wii processors), to X86/X64 instruction set. This process is very intensive (that's why you need a very good computer, a lot faster than the actual video game hardware, to run an emulated game).Trying to make the Wii do that isn't possible. Ignoring the fact that, that would be redundant, like some people said, you would need a lot 'stronger' hardware to do that.You will have a better chance to try to further develop DIOS-MIOS than trying to port Dolphin over Wii.
![Install wii menu dolphin Install wii menu dolphin](/uploads/1/2/6/5/126590077/183427522.jpg)
![Wii Wii](/uploads/1/2/6/5/126590077/999693852.jpg)
If you ever managed to make Dolphin work, it would be VERY slow.;/If you want further reading. Click to expand.Why would you run an iso through a virtual usb port on an emulator, that's insane. Using that logic, you wouldn't be able to use ANY emulator in conjunction with the USB storage because 'the original emulator didn't use USB ports'. Would a SNES emulator be unable to read a game from a USB drive just bacuse the SNES didn't have USB ports? Nope.If you code an emulator, you can read from the virtual storage device (in this case a virtual CDROM drive) any way that you want. The original question is about running a GC emulator in Wii mode, not loading a game in GC mode. Ok so i read that game cube loading off the sd card is possible and with the sdhc update you could fit a few games on it.
I will read more into this and try it. I would like to figure out some other way of loading gamecube games without using the disk drive. It would be alot more convenient.
Some sort of virtual mounting might be useful but then again the usb ports are turned of in gc mode. TheZoc could be on to something with a cios/mios the allows for usb support in gc mode. I dont know if that is even possible but anything is possible.
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